I've been playing the Single Player for say 20 minutes and I always get a crash on the third map: SP-Coliseum.
I had just finished both fuel rounds after which the cutscene begins, announcing the kill or be killed round. Nearing the end of that scene, I always get a critical Error (see below).
Any idea's on how to get this fixed? I am already running it as administrator and this error is both occuring on Windows 8 and Vista. It doesn't matter if I run it in XP-mode or set any other limitations in the options menu, it still crashes 100%.
Of course, simply skipping the cutscene by pressing ESC asap resolves this, but then I can't watch the cutscene (obviously), so in my opinion this doesn't count as a fix.
Thanks in advance!
Code: Select all
1.0.1(63446) Crash Time: 05/23/14 17:00:36 OS: Windows NT 6.0 (Build: 6002) CPU: GenuineIntel PentiumPro-class processor @ 2393 MHz with 2047MB RAM Video: NVIDIA GeForce 9600 GT (1106) TV Build Number: 63446 AISpammer1Beagle SP-Coliseum-Arena.AISpammer1Beagle19 (Function Gameplay.Character.Team:0001) Runaway loop detected (over 1000000 iterations) History: FFrame::Serialize <- UObject::CallFunction [SCRIPT='Gameplay.Character.Team' OBJ='AISpammer1Beagle19'] <- UObject::CallFunction [SCRIPT='Gameplay.PlayerCharacterController.IsFriendly' OBJ='PlayerCharacterController5'] <- UObject::CallFunction [SCRIPT='Gameplay.Rook.ShouldBeMarked' OBJ='AISpammer1Beagle19'] <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDBase.UpdateHUDSensorData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesInGameHUD.UpdateHUDData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesCharacterHUD.UpdateHUDData' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Gameplay.TribesHUDManager.UpdateHUDData' OBJ='TribesHUDManager8'] <- UObject::CallFunction [SCRIPT='Gameplay.PlayerCharacterController.PlayerTick' OBJ='PlayerCharacterController5'] <- UObject::ProcessEvent [Function Gameplay.PlayerCharacterController.CharacterMovement.PlayerTick() on PlayerCharacterController SP-Coliseum-Arena.PlayerCharacterController5] <- APlayerController::Tick <- APlayerCharacterController::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop