Alright, checked the maps a few hours ago and I must say that the maps you did touch, have had pretty much all their problems solved. Also the makeovers you did, are lovely.
I tried 100x and the BE spawn issue seems to be completely gone.
Plays, feels and looks perfect to me.
Well, uuhm.. what the actual fuck. The only positive thing I can say about this, is that the zoom bug is actually fixed here.
The rest of the changes (compared to BEML8-Highlands) pretty much makes me puke big time. The gamma/lightning settings are off the charts, giving me eye sores. Also I feel its down scaled a lot.
If I may suggest, I suggest taking it from the top again with BEML8-Highlands and look where/what is different in regards to the zoom bug. Cause that's the only issue which was there with that map.
The border problem seems completely fixed and gone so very good job.
The colours and the looks are very nice if you ask me. Only, it is a bit difficult to see the correct angle of the slopes easily, making for many failures. Maybe darken the overall colours a little little bit or something so that the landscape can be analyzed easily.
The base-door bug I pointed out seems fixed.
It feels, plays and looks good if you ask me.
Only downside, when you die or suicide, your body falls through the ground.
It actually looks and feels very, very refreshing. Kudos for the work you have done here.
I would, however, suggest shifting the sensor back a little bit to that round platform thing that's on top of the base, rather than having it near the exit/entrance.
The tree models look very, very nice. Colours are nice, etc. I only fear many people won't be able to deal with them as any static mesh is a static mesh too much in their opinion. Anyhow, the only downside I can spot here is that projectiles can't be shot through the trees, which can be quite annoying at times. But on the other hand, trees actually do provide cover now, instead of just... standing there.
The flagstand is nice, but I feel the stand is simply too open. Cappers have too much freedom and too many chances. I would suggest adding more meshes or small hills in the direct surrounding of the flag stand to solve this. Actually, I feel there should be some kind of cover / small hill for cappers to cover their approach.
Feels, plays and looks good to me.
Once again plays good to me.
I would suggest reducing the fog with another 10% however.
Also, maybe it's a nice idea of changing a few trees with the new tree you created?
Good job fixing what I have pointed out. And hehe, the tree you added actually literally tips it off.
I have found 3 minor issues however, once again.
1: rough and unskiiable terrain
2: floating tree
Control map is nicely fixed.
Plays, looks and feels fine for me it you ask me!
Still falling through the map when dieing/respawning or moving the rover!
The skybox still looks epic, giving the map an entirely different feel!
And it might be me, but is this map smoothened out in comparison to BEML8-Tangent? Cause that's not a good thing. At all.
Control map now looks completely fucked up. :/
Inside the Bloodeagle tower, there is an Imperial catapult station? I assume it should be a Bloodeagle catapult station?
Plays, feels and looks good for the rest.
Well, uuhm... Sorry to be kinda of a repeating disc but the overall feel of this map is now: yuk, yuk and yuk.
The BSP holes (or whatever that's called) that are fixed are awesome, etc of course! But that's about all the positive things I can name here.
Tapir: why have the flag stands been moved? Why is the map's brightness of the chart (just like FIX-Highlands), giving me eye sores? Why is the map scaled down?
In my personal opinion, it'd be best if this map is taken from the top again.. Go from the TVRL3 version and reapply all changes except for the scaling down, the map brightness and moving the flagstands.
The map itself plays super nicely, but these 3 things (especially the brightness and the scaling down), make that the map feels super odd and actually just plain bad...
Lastly, the pee coloured water is still there.
That's it for today for me. When the next versions are put on the FTP I will test the terrain more thorough.
Thanks for all the effort put into this. Please know that it is highly appreciated by the entire community, even though almost no one provides any decent feedback.