buildings

In here, all topics related to new T:V content (maps, skins, textures, ...) can be found. Map, skin or other requests can be made here, too.
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DiceRolla
Posts: 231
Joined: Sun Aug 03, 2014 11:10 pm

buildings

Post by DiceRolla » Mon Nov 10, 2014 2:19 am


DiceRolla
Posts: 231
Joined: Sun Aug 03, 2014 11:10 pm

Re: buildings

Post by DiceRolla » Mon Nov 10, 2014 2:19 am


HighDive
Revengeance Engineer
Posts: 567
Joined: Thu Mar 13, 2014 2:57 pm

Re: buildings

Post by HighDive » Mon Nov 10, 2014 7:04 pm

Holy sjit!

Number 14, 22, 43, 76 and 94 would look sick in T:V imo.

The rest is awesome too but perhaps a bit too close to impossible to skin/build? :D

HighDive

DiceRolla
Posts: 231
Joined: Sun Aug 03, 2014 11:10 pm

Re: buildings

Post by DiceRolla » Mon Nov 10, 2014 10:31 pm

yes some things are, right now I'm working on a map I named abandon it was on one of the first terrains I made in World Machine it's pretty sick one, almost like faultline on steroids and not soo cheesy (faultline was hand painted not generated in WM) I'm using a wood flooring texture on it I generated in photoshop years ago (part of DiceTextureSet01)

based off of this

Image

https://fbcdn-sphotos-h-a.akamaihd.net/ ... 12cb6dbd0d

https://fbcdn-sphotos-b-a.akamaihd.net/ ... 491b392ec8

https://fbcdn-sphotos-h-a.akamaihd.net/ ... 12cb6dbd0d

https://fbcdn-sphotos-g-a.akamaihd.net/ ... 06c85fdac9

https://scontent-a-ord.xx.fbcdn.net/hph ... e=54ED84C6

https://fbcdn-sphotos-f-a.akamaihd.net/ ... febcec96fa

https://fbcdn-sphotos-d-a.akamaihd.net/ ... 82e98c9904

the terrain is mirrored in one direction with a large rift in the middle and a ton of room...map probley about the size of RD, with the T2 katabatic skybox, wich will have some moving clouds and snow once it's done

# 22 good old frank llyod wright (probley spelt it wrong) that man I've toured a house he designed, the man has been an inspiration to me sense I was 8 years old

43 is a no go, that shape the rectangle with the point on it in the center of the building never ever ever renders well...sadly

something similar to 59 struck me as doable

Image

lol not a fan of 79 so much but it would make for a good functional building in tv

and I'm prety sure you meant 93 not 94, but 93 would be sweet almost like that T2 map.. forget what it was called but it had two tall ass towers and a bridge I think over a lava pit firestorm? fire something I think

and 14 would be a solid choice

HighDive
Revengeance Engineer
Posts: 567
Joined: Thu Mar 13, 2014 2:57 pm

Re: buildings

Post by HighDive » Tue Nov 11, 2014 12:49 am

I also looked partly at the terrain/environment it was in. :p

Looking at the buildings purely, I assume my list wouldve been 110 big. ;)

HighDive

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